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Levels Completed and Name Change
5.11.24 Levels and Rooms are Go! So after working almost a year on this process (or at least what felt like almost a year), I’ve finally put together all of the rooms and levels for the game. Phew! I’m not sure what the final end number is for the rooms as I haven’t counted them,…
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Quickie Update – Level Building Continues and Possible Name Change
April 11th, 2024 Hey all! Just a quickie update as I have written in a while. Level building continues! That’s about it lol. I continue to work on it every day and have gotten really far so far. The game is coming together nicely, but there’s not really much new to report on other than…
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Quickie Update – Still Here! Level Build out Continues
Hey All! Just a real quick update as I realized I haven’t written a blog post in months – progress continues! I haven’t really written anything because there haven’t been any super big updates to talk about. I’m knee deep currently in the process of actually building out the levels/rooms for the game. Currently I’m…
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Quickie Update – More Level Building!
Hi Everyone! Just wanted to do another quickie update to know I’m still here! Work continues on the game and I’m still planning on putting together a demo – however before I can start the demo I need to lock down a date for the actress I’m going to be working with to record a…
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Quickie Update – Parallax Backgrounds and Foregrounds
Hello all! Another quickie update on game progress today – this one all about backgrounds and foregrounds – particularly of the Parallax kind. I’ve made good progress on the first “area” of the game and have finally finished putting together the backgrounds (and foregrounds) for the levels. This initial first area is actually pretty much…
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Levels and Menus
QUICKIE UPDATE! MENUS AND LEVELS AND DEMOS Hi All! So I’ve decided I wanted to start trying to do occasional “quickie” updates – where I just quickly give an update on the current stat of things with no frill or pictures. Something I could quickly write out in like 10 – 15 minutes for a…
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Level Design, Level Building and Godot 3 vs 4
Hello there everyone! I’ve made some nice progress on the game over the last month and a half so it’s time for an update. I’ll be going over the process I went through to design out the levels in the game, starting to actually build the levels in the game and then dealing with changing…
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Video Game Mapping, Level Design and Steam AI Ban
Hi all! Back again with another blog as I made a new milestone in the game progress – I’ve completed the map out of the levels of the game and am now working on actually designing the rooms and levels. Wanted to take some time to go over that with you! Going to do a…
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Game Writing, Designing and Goodbye AI Art
Hi all! Long time no speak. I’ve been writing, writing, writing which has been the main news – but I’ve made some good progress and wanted to give a bit of an update. In this blog post I’ll talk about replacing the previously used AI artwork in the game with non-AI artwork and the writing…
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Dragon Boss and Even More on AI Art in Games
EDITOR’S NOTE 7.22.23 – Made a few adjustments to a couple headers and a few sentences in relation to Adobe Firefly. While I do think Firefly is interesting, I’m not currently planning on using it or any AI generations – more can be read in this blog post HERE and HERE. (Mostly) End of the…